sellmyapp teen patti not working - Quick Fix

If you searched for "sellmyapp teen patti not working" and landed here, you're likely troubleshooting a Teen Patti app or template bought from a marketplace like SellMyApp. I’ve fixed similar template issues for clients and indie teams: the problem often looks catastrophic at first—crashes on launch, blank screens, failed multiplayer lobbies—but most failures trace back to a short list of configuration, dependency, or server mismatches. This guide walks you through practical, prioritized steps to diagnose and fix the common causes so you can get your Teen Patti app back to a playable state.

Overview: Where things usually go wrong

When a purchased template shows “not working” behavior, issues typically come from one or more of the following:

Quick checklist (try these first)

Step-by-step troubleshooting

1) Reproduce and collect evidence

Before changing anything, reproduce the problem and collect logs. For Android:

adb logcat -v time > logcat.txt
adb shell pm list packages | grep teen

For iOS, run the app from Xcode and watch the console. Capture crash traces, Unity stack traces, or JS errors if the project uses WebView/ReactNative. A clear error message (e.g., NullReferenceException, SSLHandshakeException) narrows your path quickly.

2) Confirm configuration and assets

Open config files (often named config.json, settings.plist, or in Unity as ScriptableObjects) and verify:

Example: if the multiplayer server URL in config still points to the seller’s demo backend, the app will fail to join rooms or will show empty lobbies.

3) Backend & database checks

If the template ships with server-side code (Node, PHP, Laravel, Java, .NET), ensure:

Test an endpoint with curl or Postman:

curl -I https://your-teengame.example.com/api/status

A 200 OK with a JSON status proves the server is up.

4) Dependency and SDK version mismatches

Templates are built against specific versions. If you import into a different Unity, Android Gradle Plugin, or iOS SDK version, runtime errors can occur. Check:

Common solution: match the original build environment or follow the template author’s upgrade notes. If you must upgrade, do so incrementally and run tests at each step.

5) ProGuard / R8 / Code minification

If parts of the app crash only in release builds, minification is suspect. Temporarily disable minify to verify:

// in module build.gradle
minifyEnabled false

If the crash disappears, add keep rules for libraries or reflection-based classes used by the template. Check the README for required ProGuard rules—authors typically include them.

6) Permissions, entitlements, and platform policies

Mobile platforms require runtime permissions for camera, microphone, network, or storage. Missing runtime prompts cause features to silently fail. On Android, verify uses-permission in AndroidManifest and request at runtime. On iOS, ensure Info.plist includes usage descriptions (NSCameraUsageDescription, NSSpeechRecognitionUsageDescription, etc.).

7) Ads, analytics, and in-app purchases

Ad SDKs and in-app purchase flows often require proper account setup. Replace seller test IDs with your own. Use sandbox/test modes to validate the flows before going live. If the app shows black screens around ads or crashes when requesting an ad, ensure the SDKs are initialized with valid keys and the network is accessible.

8) SSL, certificate pinning, and CORS

Network issues are common. If your app fails on HTTPS calls:

Use openssl:

openssl s_client -showcerts -connect your-backend:443

9) Emulator vs. real device differences

Always test on a real device. Emulators may bypass certain hardware or permission behaviors. Network, sensors, and push notifications often behave differently on a real phone.

10) Clean builds and caching

Many issues vanish after a clean rebuild:

11) Multiplayer and real-time systems

For Teen Patti multiplayer, timing and network reliability matter. Verify:

Use websocket clients to test connectivity independent of the app:

wscat -c wss://your-game-server:port/path

12) When you need author or marketplace support

If you’ve exhausted local debugging, gather a concise bug report before contacting the template author or marketplace support. Include:

Marketplace authors respond much faster with a clear, reproducible report.

Real examples and fixes I’ve applied

Example 1 — Crash on launch: The app crashed instantly with a NullReferenceException in a script that initializes Firebase. Fix: developer left a placeholder google-services.json in the Unity project. Replacing with a valid json for my Firebase project fixed startup.

Example 2 — Multiplayer lobby empty: The client showed no rooms. Investigation found the client was pointing to a demo endpoint that was down. Solution: update config to our hosted server URL and restart the server processes; added a health endpoint for future checks.

Example 3 — Ads cause freeze on iOS: Ad SDK was initialized before AppTrackingTransparency consent prompt, causing a deadlock on some iOS versions. Fix: request ATT permission first, then initialize the ad SDK in the completion handler.

Checklist to share with support (copy/paste)

Resources and next steps

If the template specifically references Teen Patti external documentation or demo resources, consult the official site for gameplay rules, server integration notes, or assets. For quick reference you can check the demo resources here: keywords. If the marketplace copy or author mentions an external demo, verify the demo endpoints are still active.

When you contact the template seller, include the checklist above. If you are comfortable sharing logs or a reproducible minimal project, many authors will patch issues quickly. If you prefer to continue on your own, follow the prioritized steps: logs → config validation → dependency match → server checks → clean rebuild.

Finally, keep a short-lived staging environment for future testing and version control snapshots of working builds. That discipline reduces downtime and makes diagnosing regressions far easier.

Need help interpreting logs or want a second pair of eyes on your configuration? Share the core log excerpt and the exact message you see after following the steps above. If the issue is specific to the Teen Patti template server integration, you may also find useful resources at: keywords.


Good luck—most "not working" issues with purchased app templates are resolvable with systematic debugging. If you tell me the platform (Android or iOS), the error from your logs, and the Unity/SDK versions, I can suggest targeted next steps.


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